#include <VirtualTextureSystem.h>
◆ FVirtualTextureUpdateSettings()
| FVirtualTextureUpdateSettings::FVirtualTextureUpdateSettings |
( |
| ) |
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◆ EnableAsyncTasks()
Force virtual texture updates to be done synchronously.
◆ EnablePageRequests()
Do not perform any updates related to read backs.
◆ EnableThrottling()
Force settings so that throttling page uploads is effectively disabled.
◆ bEnableAsyncTasks
| bool FVirtualTextureUpdateSettings::bEnableAsyncTasks = true |
◆ bEnableFeedback
| bool FVirtualTextureUpdateSettings::bEnableFeedback |
◆ bEnableFeedbackProduce
| bool FVirtualTextureUpdateSettings::bEnableFeedbackProduce |
◆ bEnablePageRequests
| bool FVirtualTextureUpdateSettings::bEnablePageRequests = true |
◆ bEnablePlayback
| bool FVirtualTextureUpdateSettings::bEnablePlayback |
◆ bForceContinuousUpdate
| bool FVirtualTextureUpdateSettings::bForceContinuousUpdate |
◆ bForceSyncPageUpdate
| bool FVirtualTextureUpdateSettings::bForceSyncPageUpdate |
◆ bParallelFeedbackTasks
| bool FVirtualTextureUpdateSettings::bParallelFeedbackTasks |
◆ MaxContinuousUpdates
| int32 FVirtualTextureUpdateSettings::MaxContinuousUpdates |
◆ MaxGatherPagesBeforeFlush
| int32 FVirtualTextureUpdateSettings::MaxGatherPagesBeforeFlush |
◆ MaxPagesProduced
| int32 FVirtualTextureUpdateSettings::MaxPagesProduced |
◆ MaxRVTPageUploads
| int32 FVirtualTextureUpdateSettings::MaxRVTPageUploads |
◆ MaxSVTPageUploads
| int32 FVirtualTextureUpdateSettings::MaxSVTPageUploads |
◆ NumFeedbackTasks
| int32 FVirtualTextureUpdateSettings::NumFeedbackTasks |
◆ NumGatherTasks
| int32 FVirtualTextureUpdateSettings::NumGatherTasks |
The documentation for this struct was generated from the following files: