#include <VulkanRenderpass.h>
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| | FVulkanAttachmentReference () |
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| | FVulkanAttachmentReference (const VkAttachmentReference &AttachmentReferenceIn, VkImageAspectFlags AspectMask) |
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| void | SetAttachment (const VkAttachmentReference &AttachmentReferenceIn, VkImageAspectFlags AspectMask) |
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| void | SetAttachment (const FVulkanAttachmentReference< TAttachmentReferenceType > &AttachmentReferenceIn, VkImageAspectFlags AspectMask) |
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| void | SetDepthStencilAttachment (const VkAttachmentReference &AttachmentReferenceIn, const VkAttachmentReferenceStencilLayout *StencilReference, VkImageAspectFlags AspectMask, bool bSupportsParallelRendering) |
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| void | ZeroStruct () |
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| void | SetAspect (uint32 Aspect) |
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| void | SetAttachment (const VkAttachmentReference &AttachmentReferenceIn, VkImageAspectFlags AspectMask) |
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| void | SetDepthStencilAttachment (const VkAttachmentReference &AttachmentReferenceIn, const VkAttachmentReferenceStencilLayout *StencilReference, VkImageAspectFlags AspectMask, bool bSupportsParallelRendering) |
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| void | ZeroStruct () |
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◆ FVulkanAttachmentReference() [1/2]
template<
typename TAttachmentReferenceType >
◆ FVulkanAttachmentReference() [2/2]
template<
typename TAttachmentReferenceType >
◆ SetAspect()
template<
typename TAttachmentReferenceType >
◆ SetAttachment() [1/3]
template<
typename TAttachmentReferenceType >
◆ SetAttachment() [2/3]
template<
typename TAttachmentReferenceType >
◆ SetAttachment() [3/3]
◆ SetDepthStencilAttachment() [1/2]
template<
typename TAttachmentReferenceType >
◆ SetDepthStencilAttachment() [2/2]
◆ ZeroStruct() [1/2]
template<
typename TAttachmentReferenceType >
◆ ZeroStruct() [2/2]
The documentation for this struct was generated from the following file: