#include <IWaveformTransformation.h>
◆ bCachedSoundWaveLoopState
| bool FWaveTransformUObjectConfiguration::bCachedSoundWaveLoopState = false |
◆ bIsPreviewingLoopRegion
| bool FWaveTransformUObjectConfiguration::bIsPreviewingLoopRegion = false |
◆ EndTime
| float FWaveTransformUObjectConfiguration::EndTime = -1.f |
◆ NumChannels
| int32 FWaveTransformUObjectConfiguration::NumChannels = 0 |
◆ SampleRate
| float FWaveTransformUObjectConfiguration::SampleRate = 0 |
◆ StartTime
| float FWaveTransformUObjectConfiguration::StartTime = 0.f |
◆ WaveCues
The documentation for this struct was generated from the following file: