UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWidgetAnimationStatePlayParams Struct Reference

#include <WidgetAnimationState.h>

Public Attributes

double StartAtTime = 0
 
TOptional< doubleEndAtTime
 
TOptional< doubleStartOffset
 
TOptional< doubleEndOffset
 
int32 NumLoopsToPlay = 1
 
float PlaybackSpeed = 1.f
 
EUMGSequencePlayMode::Type PlayMode = EUMGSequencePlayMode::Forward
 
bool bRestoreState = false
 

Member Data Documentation

◆ bRestoreState

bool FWidgetAnimationStatePlayParams::bRestoreState = false

Whether to restore pre-animated state after the animation has finished.

◆ EndAtTime

TOptional<double> FWidgetAnimationStatePlayParams::EndAtTime

The end time for the animation.

◆ EndOffset

TOptional<double> FWidgetAnimationStatePlayParams::EndOffset

An optional end offset to apply to the animation.

◆ NumLoopsToPlay

int32 FWidgetAnimationStatePlayParams::NumLoopsToPlay = 1

The number of loops to play before finishing the animation.

◆ PlaybackSpeed

float FWidgetAnimationStatePlayParams::PlaybackSpeed = 1.f

The play-rate of the animation.

◆ PlayMode

EUMGSequencePlayMode::Type FWidgetAnimationStatePlayParams::PlayMode = EUMGSequencePlayMode::Forward

The play mode of the animation.

◆ StartAtTime

double FWidgetAnimationStatePlayParams::StartAtTime = 0

The start time for the animation.

◆ StartOffset

TOptional<double> FWidgetAnimationStatePlayParams::StartOffset

An optional start offset to apply to the animation.


The documentation for this struct was generated from the following file: