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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WidgetAnimationState.h>
Public Attributes | |
| double | StartAtTime = 0 |
| TOptional< double > | EndAtTime |
| TOptional< double > | StartOffset |
| TOptional< double > | EndOffset |
| int32 | NumLoopsToPlay = 1 |
| float | PlaybackSpeed = 1.f |
| EUMGSequencePlayMode::Type | PlayMode = EUMGSequencePlayMode::Forward |
| bool | bRestoreState = false |
Whether to restore pre-animated state after the animation has finished.
An optional end offset to apply to the animation.
| int32 FWidgetAnimationStatePlayParams::NumLoopsToPlay = 1 |
The number of loops to play before finishing the animation.
| float FWidgetAnimationStatePlayParams::PlaybackSpeed = 1.f |
The play-rate of the animation.
| EUMGSequencePlayMode::Type FWidgetAnimationStatePlayParams::PlayMode = EUMGSequencePlayMode::Forward |
The play mode of the animation.
| double FWidgetAnimationStatePlayParams::StartAtTime = 0 |
The start time for the animation.
An optional start offset to apply to the animation.