UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWindowsOpenGL Member List

This is the complete list of members for FWindowsOpenGL, including all inherited members.

BufferStorage(GLenum Target, GLsizeiptr Size, const void *Data, GLbitfield Flags)FWindowsOpenGLinlinestatic
CopyImageSubData(GLuint SrcName, GLenum SrcTarget, GLint SrcLevel, GLint SrcX, GLint SrcY, GLint SrcZ, GLuint DstName, GLenum DstTarget, GLint DstLevel, GLint DstX, GLint DstY, GLint DstZ, GLsizei Width, GLsizei Height, GLsizei Depth)FWindowsOpenGLinlinestatic
DepthBounds(GLfloat Min, GLfloat Max)FWindowsOpenGLinlinestatic
GetProgramBinary(GLuint Program, GLsizei BufSize, GLsizei *Length, GLenum *BinaryFormat, void *Binary)FWindowsOpenGLinlinestatic
GetTextureHandle(GLuint Texture)FWindowsOpenGLinlinestatic
GetTextureSamplerHandle(GLuint Texture, GLuint Sampler)FWindowsOpenGLinlinestatic
InitDebugContext()FWindowsOpenGLinlinestatic
LabelObject(GLenum Type, GLuint Object, const ANSICHAR *Name)FWindowsOpenGLinlinestatic
MakeTextureHandleNonResident(GLuint64 TextureHandle)FWindowsOpenGLinlinestatic
MakeTextureHandleResident(GLuint64 TextureHandle)FWindowsOpenGLinlinestatic
PopGroupMarker()FWindowsOpenGLinlinestatic
ProgramBinary(GLuint Program, GLenum BinaryFormat, const void *Binary, GLsizei Length)FWindowsOpenGLinlinestatic
PushGroupMarker(const ANSICHAR *Name)FWindowsOpenGLinlinestatic
SupportsBufferStorage()FWindowsOpenGLinlinestatic
SupportsDepthBoundsTest()FWindowsOpenGLinlinestatic
SupportsProgramBinary()FWindowsOpenGLinlinestatic
TexStorage2D(GLenum Target, GLint Levels, GLint InternalFormat, GLsizei Width, GLsizei Height, GLenum Format, GLenum Type, ETextureCreateFlags Flags)FWindowsOpenGLinlinestatic
TexStorage2DMultisample(GLenum Target, GLsizei Samples, GLint InternalFormat, GLsizei Width, GLsizei Height, GLboolean FixedSampleLocations)FWindowsOpenGLinlinestatic
TexStorage3D(GLenum Target, GLint Levels, GLint InternalFormat, GLsizei Width, GLsizei Height, GLsizei Depth, GLenum Format, GLenum Type)FWindowsOpenGLinlinestatic
UniformHandleui64(GLint Location, GLuint64 Value)FWindowsOpenGLinlinestatic