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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FWindowsOpenGL, including all inherited members.
| BufferStorage(GLenum Target, GLsizeiptr Size, const void *Data, GLbitfield Flags) | FWindowsOpenGL | inlinestatic |
| CopyImageSubData(GLuint SrcName, GLenum SrcTarget, GLint SrcLevel, GLint SrcX, GLint SrcY, GLint SrcZ, GLuint DstName, GLenum DstTarget, GLint DstLevel, GLint DstX, GLint DstY, GLint DstZ, GLsizei Width, GLsizei Height, GLsizei Depth) | FWindowsOpenGL | inlinestatic |
| DepthBounds(GLfloat Min, GLfloat Max) | FWindowsOpenGL | inlinestatic |
| GetProgramBinary(GLuint Program, GLsizei BufSize, GLsizei *Length, GLenum *BinaryFormat, void *Binary) | FWindowsOpenGL | inlinestatic |
| GetTextureHandle(GLuint Texture) | FWindowsOpenGL | inlinestatic |
| GetTextureSamplerHandle(GLuint Texture, GLuint Sampler) | FWindowsOpenGL | inlinestatic |
| InitDebugContext() | FWindowsOpenGL | inlinestatic |
| LabelObject(GLenum Type, GLuint Object, const ANSICHAR *Name) | FWindowsOpenGL | inlinestatic |
| MakeTextureHandleNonResident(GLuint64 TextureHandle) | FWindowsOpenGL | inlinestatic |
| MakeTextureHandleResident(GLuint64 TextureHandle) | FWindowsOpenGL | inlinestatic |
| PopGroupMarker() | FWindowsOpenGL | inlinestatic |
| ProgramBinary(GLuint Program, GLenum BinaryFormat, const void *Binary, GLsizei Length) | FWindowsOpenGL | inlinestatic |
| PushGroupMarker(const ANSICHAR *Name) | FWindowsOpenGL | inlinestatic |
| SupportsBufferStorage() | FWindowsOpenGL | inlinestatic |
| SupportsDepthBoundsTest() | FWindowsOpenGL | inlinestatic |
| SupportsProgramBinary() | FWindowsOpenGL | inlinestatic |
| TexStorage2D(GLenum Target, GLint Levels, GLint InternalFormat, GLsizei Width, GLsizei Height, GLenum Format, GLenum Type, ETextureCreateFlags Flags) | FWindowsOpenGL | inlinestatic |
| TexStorage2DMultisample(GLenum Target, GLsizei Samples, GLint InternalFormat, GLsizei Width, GLsizei Height, GLboolean FixedSampleLocations) | FWindowsOpenGL | inlinestatic |
| TexStorage3D(GLenum Target, GLint Levels, GLint InternalFormat, GLsizei Width, GLsizei Height, GLsizei Depth, GLenum Format, GLenum Type) | FWindowsOpenGL | inlinestatic |
| UniformHandleui64(GLint Location, GLuint64 Value) | FWindowsOpenGL | inlinestatic |