#include <WindowsOpenGL.h>
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| static FORCEINLINE void | InitDebugContext () |
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| static FORCEINLINE void | LabelObject (GLenum Type, GLuint Object, const ANSICHAR *Name) |
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| static FORCEINLINE void | PushGroupMarker (const ANSICHAR *Name) |
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| static FORCEINLINE void | PopGroupMarker () |
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| static FORCEINLINE bool | TexStorage2D (GLenum Target, GLint Levels, GLint InternalFormat, GLsizei Width, GLsizei Height, GLenum Format, GLenum Type, ETextureCreateFlags Flags) |
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| static FORCEINLINE bool | TexStorage2DMultisample (GLenum Target, GLsizei Samples, GLint InternalFormat, GLsizei Width, GLsizei Height, GLboolean FixedSampleLocations) |
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| static FORCEINLINE void | TexStorage3D (GLenum Target, GLint Levels, GLint InternalFormat, GLsizei Width, GLsizei Height, GLsizei Depth, GLenum Format, GLenum Type) |
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| static FORCEINLINE void | CopyImageSubData (GLuint SrcName, GLenum SrcTarget, GLint SrcLevel, GLint SrcX, GLint SrcY, GLint SrcZ, GLuint DstName, GLenum DstTarget, GLint DstLevel, GLint DstX, GLint DstY, GLint DstZ, GLsizei Width, GLsizei Height, GLsizei Depth) |
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| static FORCEINLINE bool | SupportsBufferStorage () |
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| static FORCEINLINE bool | SupportsDepthBoundsTest () |
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| static FORCEINLINE void | BufferStorage (GLenum Target, GLsizeiptr Size, const void *Data, GLbitfield Flags) |
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| static FORCEINLINE void | DepthBounds (GLfloat Min, GLfloat Max) |
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| static FORCEINLINE GLuint64 | GetTextureSamplerHandle (GLuint Texture, GLuint Sampler) |
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| static FORCEINLINE GLuint64 | GetTextureHandle (GLuint Texture) |
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| static FORCEINLINE void | MakeTextureHandleResident (GLuint64 TextureHandle) |
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| static FORCEINLINE void | MakeTextureHandleNonResident (GLuint64 TextureHandle) |
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| static FORCEINLINE void | UniformHandleui64 (GLint Location, GLuint64 Value) |
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| static FORCEINLINE bool | SupportsProgramBinary () |
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| static FORCEINLINE void | GetProgramBinary (GLuint Program, GLsizei BufSize, GLsizei *Length, GLenum *BinaryFormat, void *Binary) |
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| static FORCEINLINE void | ProgramBinary (GLuint Program, GLenum BinaryFormat, const void *Binary, GLsizei Length) |
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◆ BufferStorage()
◆ CopyImageSubData()
| static FORCEINLINE void FWindowsOpenGL::CopyImageSubData |
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GLuint |
SrcName, |
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GLenum |
SrcTarget, |
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GLint |
SrcLevel, |
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GLint |
SrcX, |
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GLint |
SrcY, |
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GLint |
SrcZ, |
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GLuint |
DstName, |
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GLenum |
DstTarget, |
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GLint |
DstLevel, |
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GLint |
DstX, |
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GLint |
DstY, |
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GLint |
DstZ, |
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GLsizei |
Width, |
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GLsizei |
Height, |
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GLsizei |
Depth |
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inlinestatic |
◆ DepthBounds()
◆ GetProgramBinary()
◆ GetTextureHandle()
◆ GetTextureSamplerHandle()
◆ InitDebugContext()
◆ LabelObject()
◆ MakeTextureHandleNonResident()
◆ MakeTextureHandleResident()
◆ PopGroupMarker()
◆ ProgramBinary()
◆ PushGroupMarker()
◆ SupportsBufferStorage()
◆ SupportsDepthBoundsTest()
◆ SupportsProgramBinary()
◆ TexStorage2D()
◆ TexStorage2DMultisample()
◆ TexStorage3D()
◆ UniformHandleui64()
The documentation for this struct was generated from the following file: