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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "RenderGraphDefinitions.h"#include "ShaderParameterMacros.h"#include "GBufferInfo.h"#include "SceneUtils.h"Go to the source code of this file.
Classes | |
| struct | FSceneTexturesConfigInitSettings |
| struct | FSceneTexturesConfig |
Enumerations | |
| enum class | ESceneTextureExtracts : uint32 { None = 0 , Depth = 1 << 0 , CustomDepth = 1 << 1 , All = Depth | CustomDepth } |
Functions | |
| ENGINE_API FSceneTextureShaderParameters | GetSceneTextureShaderParameters (TRDGUniformBufferRef< FSceneTextureUniformParameters > UniformBuffer) |
| ENGINE_API FSceneTextureShaderParameters | GetSceneTextureShaderParameters (TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > UniformBuffer) |
| ENGINE_API void | GetSceneColorFormatAndCreateFlags (ERHIFeatureLevel::Type FeatureLevel, bool bRequiresAlphaChannel, ETextureCreateFlags ExtraSceneColorCreateFlags, uint32 NumSamples, bool bMemorylessMSAA, EPixelFormat &SceneColorFormat, ETextureCreateFlags &SceneColorCreateFlags) |
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A uniform buffer containing common scene textures used by materials or global shaders.