UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldDataLayersEffectiveStates Member List

This is the complete list of members for FWorldDataLayersEffectiveStates, including all inherited members.

AWorldDataLayersFWorldDataLayersEffectiveStatesfriend
FWorldDataLayersEffectiveStates()FWorldDataLayersEffectiveStates
GetAllEffectiveActiveDataLayerNames() constFWorldDataLayersEffectiveStates
GetAllEffectiveLoadedDataLayerNames() constFWorldDataLayersEffectiveStates
GetDataLayerEffectiveRuntimeStateByName(FName InDataLayerName) constFWorldDataLayersEffectiveStates
GetReplicatedEffectiveActiveDataLayerNames() constFWorldDataLayersEffectiveStatesinlineprotected
GetReplicatedEffectiveLoadedDataLayerNames() constFWorldDataLayersEffectiveStatesinlineprotected
GetUpdateEpoch() constFWorldDataLayersEffectiveStatesinline
Reset()FWorldDataLayersEffectiveStatesprotected
SetDataLayerEffectiveRuntimeState(FName InDataLayerName, bool bIsLocalDataLayer, EDataLayerRuntimeState NewEffectiveRuntimeState, EDataLayerRuntimeState &OutOldEffectiveRuntimeState)FWorldDataLayersEffectiveStatesprotected
SetReplicatedEffectiveActiveDataLayerNames(const TArray< FName > &InRepEffectiveActiveDataLayerNames)FWorldDataLayersEffectiveStatesprotected
SetReplicatedEffectiveLoadedDataLayerNames(const TArray< FName > &InRepEffectiveLoadedDataLayerNames)FWorldDataLayersEffectiveStatesprotected