#include <WorldDataLayers.h>
◆ FWorldDataLayersEffectiveStates()
| FWorldDataLayersEffectiveStates::FWorldDataLayersEffectiveStates |
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◆ GetAllEffectiveActiveDataLayerNames()
| const TSet< FName > & FWorldDataLayersEffectiveStates::GetAllEffectiveActiveDataLayerNames |
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◆ GetAllEffectiveLoadedDataLayerNames()
| const TSet< FName > & FWorldDataLayersEffectiveStates::GetAllEffectiveLoadedDataLayerNames |
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◆ GetDataLayerEffectiveRuntimeStateByName()
◆ GetReplicatedEffectiveActiveDataLayerNames()
| const TSet< FName > & FWorldDataLayersEffectiveStates::GetReplicatedEffectiveActiveDataLayerNames |
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◆ GetReplicatedEffectiveLoadedDataLayerNames()
| const TSet< FName > & FWorldDataLayersEffectiveStates::GetReplicatedEffectiveLoadedDataLayerNames |
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◆ GetUpdateEpoch()
| int32 FWorldDataLayersEffectiveStates::GetUpdateEpoch |
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◆ Reset()
| void FWorldDataLayersEffectiveStates::Reset |
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◆ SetDataLayerEffectiveRuntimeState()
◆ SetReplicatedEffectiveActiveDataLayerNames()
| void FWorldDataLayersEffectiveStates::SetReplicatedEffectiveActiveDataLayerNames |
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const TArray< FName > & |
InRepEffectiveActiveDataLayerNames | ) |
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◆ SetReplicatedEffectiveLoadedDataLayerNames()
| void FWorldDataLayersEffectiveStates::SetReplicatedEffectiveLoadedDataLayerNames |
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const TArray< FName > & |
InRepEffectiveLoadedDataLayerNames | ) |
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◆ AWorldDataLayers
The documentation for this struct was generated from the following files: