#include <WorldPSCPool.h>
◆ FWorldPSCPool()
| FWorldPSCPool::FWorldPSCPool |
( |
| ) |
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◆ ~FWorldPSCPool()
| FWorldPSCPool::~FWorldPSCPool |
( |
| ) |
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◆ Cleanup()
◆ CreateWorldParticleSystem()
◆ Dump()
| void FWorldPSCPool::Dump |
( |
| ) |
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Dumps the current state of the pool to the log.
◆ ReclaimWorldParticleSystem()
| void FWorldPSCPool::ReclaimWorldParticleSystem |
( |
UParticleSystemComponent * |
PSC | ) |
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Called when an in-use particle component is finished and wishes to be returned to the pool.
The documentation for this struct was generated from the following files: