UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionDestructibleHLODState Member List

This is the complete list of members for FWorldPartitionDestructibleHLODState, including all inherited members.

ArrayReplicationKeyFFastArraySerializer
FastArrayDeltaSerialize(TArray< Type > &Items, FNetDeltaSerializeInfo &Parms, SerializerType &ArraySerializer)FFastArraySerializerstatic
FFastArraySerializer()FFastArraySerializer
GetDeltaSerializationFlags() constFFastArraySerializerinline
GetMaxNumberOfAllowedChangesPerUpdate()FFastArraySerializerinlinestatic
GetMaxNumberOfAllowedDeletionsPerUpdate()FFastArraySerializerinlinestatic
GuidReferencesMapFFastArraySerializer
GuidReferencesMap_StructDeltaFFastArraySerializer
IDCounterFFastArraySerializer
IncrementArrayReplicationKey()FFastArraySerializerinline
Initialize(UWorldPartitionDestructibleHLODComponent *InDestructibleHLODComponent)FWorldPartitionDestructibleHLODState
IsClient() constFWorldPartitionDestructibleHLODStateinline
IsServer() constFWorldPartitionDestructibleHLODStateinline
ItemMapFFastArraySerializer
MarkArrayDirty()FFastArraySerializerinline
MarkItemDirty(FFastArraySerializerItem &Item)FFastArraySerializerinline
NetDeltaSerialize(FNetDeltaSerializeInfo &DeltaParms)FWorldPartitionDestructibleHLODStateinline
PostReplicatedAdd(const TArrayView< int32 > &AddedIndices, int32 FinalSize)FWorldPartitionDestructibleHLODState
PostReplicatedChange(const TArrayView< int32 > &ChangedIndices, int32 FinalSize)FWorldPartitionDestructibleHLODState
PreReplicatedRemove(const TArrayView< int32 > &RemovedIndices, int32 FinalSize)FFastArraySerializerinline
SetActorHealth(int32 InActorIndex, uint8 InActorHealth)FWorldPartitionDestructibleHLODState
SetDeltaSerializationEnabled(const bool bEnabled)FFastArraySerializerinline
ShouldWriteFastArrayItem(const Type &Item, const bool bIsWritingOnClient) constFFastArraySerializerinline
~FFastArraySerializer()FFastArraySerializer