#include <DestructibleHLODComponent.h>
◆ Initialize()
◆ IsClient()
| const bool FWorldPartitionDestructibleHLODState::IsClient |
( |
| ) |
const |
|
inline |
◆ IsServer()
| const bool FWorldPartitionDestructibleHLODState::IsServer |
( |
| ) |
const |
|
inline |
◆ NetDeltaSerialize()
◆ PostReplicatedAdd()
| void FWorldPartitionDestructibleHLODState::PostReplicatedAdd |
( |
const TArrayView< int32 > & |
AddedIndices, |
|
|
int32 |
FinalSize |
|
) |
| |
◆ PostReplicatedChange()
| void FWorldPartitionDestructibleHLODState::PostReplicatedChange |
( |
const TArrayView< int32 > & |
ChangedIndices, |
|
|
int32 |
FinalSize |
|
) |
| |
◆ SetActorHealth()
| void FWorldPartitionDestructibleHLODState::SetActorHealth |
( |
int32 |
InActorIndex, |
|
|
uint8 |
InActorHealth |
|
) |
| |
The documentation for this struct was generated from the following files: