UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionHLODStats Struct Reference

#include <HLODStats.h>

Static Public Attributes

static ENGINE_API const FName InputActorCount
 
static ENGINE_API const FName InputTriangleCount
 
static ENGINE_API const FName InputVertexCount
 
static ENGINE_API const FName MeshInstanceCount
 
static ENGINE_API const FName MeshNaniteTriangleCount
 
static ENGINE_API const FName MeshNaniteVertexCount
 
static ENGINE_API const FName MeshTriangleCount
 
static ENGINE_API const FName MeshVertexCount
 
static ENGINE_API const FName MeshUVChannelCount
 
static ENGINE_API const FName MaterialBaseColorTextureSize
 
static ENGINE_API const FName MaterialNormalTextureSize
 
static ENGINE_API const FName MaterialEmissiveTextureSize
 
static ENGINE_API const FName MaterialMetallicTextureSize
 
static ENGINE_API const FName MaterialRoughnessTextureSize
 
static ENGINE_API const FName MaterialSpecularTextureSize
 
static ENGINE_API const FName MemoryMeshResourceSizeBytes
 
static ENGINE_API const FName MemoryTexturesResourceSizeBytes
 
static ENGINE_API const FName MemoryDiskSizeBytes
 
static ENGINE_API const FName BuildTimeLoadMilliseconds
 
static ENGINE_API const FName BuildTimeBuildMilliseconds
 
static ENGINE_API const FName BuildTimeTotalMilliseconds
 

Member Data Documentation

◆ BuildTimeBuildMilliseconds

const FName FWorldPartitionHLODStats::BuildTimeBuildMilliseconds
static

◆ BuildTimeLoadMilliseconds

const FName FWorldPartitionHLODStats::BuildTimeLoadMilliseconds
static

◆ BuildTimeTotalMilliseconds

const FName FWorldPartitionHLODStats::BuildTimeTotalMilliseconds
static

◆ InputActorCount

const FName FWorldPartitionHLODStats::InputActorCount
static

◆ InputTriangleCount

const FName FWorldPartitionHLODStats::InputTriangleCount
static

◆ InputVertexCount

const FName FWorldPartitionHLODStats::InputVertexCount
static

◆ MaterialBaseColorTextureSize

const FName FWorldPartitionHLODStats::MaterialBaseColorTextureSize
static

◆ MaterialEmissiveTextureSize

const FName FWorldPartitionHLODStats::MaterialEmissiveTextureSize
static

◆ MaterialMetallicTextureSize

const FName FWorldPartitionHLODStats::MaterialMetallicTextureSize
static

◆ MaterialNormalTextureSize

const FName FWorldPartitionHLODStats::MaterialNormalTextureSize
static

◆ MaterialRoughnessTextureSize

const FName FWorldPartitionHLODStats::MaterialRoughnessTextureSize
static

◆ MaterialSpecularTextureSize

const FName FWorldPartitionHLODStats::MaterialSpecularTextureSize
static

◆ MemoryDiskSizeBytes

const FName FWorldPartitionHLODStats::MemoryDiskSizeBytes
static

◆ MemoryMeshResourceSizeBytes

const FName FWorldPartitionHLODStats::MemoryMeshResourceSizeBytes
static

◆ MemoryTexturesResourceSizeBytes

const FName FWorldPartitionHLODStats::MemoryTexturesResourceSizeBytes
static

◆ MeshInstanceCount

const FName FWorldPartitionHLODStats::MeshInstanceCount
static

◆ MeshNaniteTriangleCount

const FName FWorldPartitionHLODStats::MeshNaniteTriangleCount
static

◆ MeshNaniteVertexCount

const FName FWorldPartitionHLODStats::MeshNaniteVertexCount
static

◆ MeshTriangleCount

const FName FWorldPartitionHLODStats::MeshTriangleCount
static

◆ MeshUVChannelCount

const FName FWorldPartitionHLODStats::MeshUVChannelCount
static

◆ MeshVertexCount

const FName FWorldPartitionHLODStats::MeshVertexCount
static

The documentation for this struct was generated from the following files: