#include <HLODStats.h>
◆ BuildTimeBuildMilliseconds
| const FName FWorldPartitionHLODStats::BuildTimeBuildMilliseconds |
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◆ BuildTimeLoadMilliseconds
| const FName FWorldPartitionHLODStats::BuildTimeLoadMilliseconds |
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◆ BuildTimeTotalMilliseconds
| const FName FWorldPartitionHLODStats::BuildTimeTotalMilliseconds |
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◆ InputActorCount
| const FName FWorldPartitionHLODStats::InputActorCount |
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◆ InputTriangleCount
| const FName FWorldPartitionHLODStats::InputTriangleCount |
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◆ InputVertexCount
| const FName FWorldPartitionHLODStats::InputVertexCount |
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◆ MaterialBaseColorTextureSize
| const FName FWorldPartitionHLODStats::MaterialBaseColorTextureSize |
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◆ MaterialEmissiveTextureSize
| const FName FWorldPartitionHLODStats::MaterialEmissiveTextureSize |
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◆ MaterialMetallicTextureSize
| const FName FWorldPartitionHLODStats::MaterialMetallicTextureSize |
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◆ MaterialNormalTextureSize
| const FName FWorldPartitionHLODStats::MaterialNormalTextureSize |
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◆ MaterialRoughnessTextureSize
| const FName FWorldPartitionHLODStats::MaterialRoughnessTextureSize |
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◆ MaterialSpecularTextureSize
| const FName FWorldPartitionHLODStats::MaterialSpecularTextureSize |
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◆ MemoryDiskSizeBytes
| const FName FWorldPartitionHLODStats::MemoryDiskSizeBytes |
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◆ MemoryMeshResourceSizeBytes
| const FName FWorldPartitionHLODStats::MemoryMeshResourceSizeBytes |
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◆ MemoryTexturesResourceSizeBytes
| const FName FWorldPartitionHLODStats::MemoryTexturesResourceSizeBytes |
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◆ MeshInstanceCount
| const FName FWorldPartitionHLODStats::MeshInstanceCount |
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◆ MeshNaniteTriangleCount
| const FName FWorldPartitionHLODStats::MeshNaniteTriangleCount |
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◆ MeshNaniteVertexCount
| const FName FWorldPartitionHLODStats::MeshNaniteVertexCount |
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◆ MeshTriangleCount
| const FName FWorldPartitionHLODStats::MeshTriangleCount |
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◆ MeshUVChannelCount
| const FName FWorldPartitionHLODStats::MeshUVChannelCount |
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◆ MeshVertexCount
| const FName FWorldPartitionHLODStats::MeshVertexCount |
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The documentation for this struct was generated from the following files:
- Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODStats.h
- Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODStats.cpp