#include <WorldPartitionRuntimeCell.h>
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| | FWorldPartitionRuntimeCellObjectMapping () |
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| | FWorldPartitionRuntimeCellObjectMapping (FName InPackage, FName InPath, const FTopLevelAssetPath &InBaseClass, const FTopLevelAssetPath &InNativeClass, const FActorContainerID &InContainerID, const FTransform &InContainerTransform, const FTransform &InEditorOnlyParentTransform, FName InContainerPackage, FName InWorldPackage, const FGuid &InActorInstanceGuid, bool bInIsEditorOnly) |
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◆ FWorldPartitionRuntimeCellObjectMapping() [1/2]
| FWorldPartitionRuntimeCellObjectMapping::FWorldPartitionRuntimeCellObjectMapping |
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◆ FWorldPartitionRuntimeCellObjectMapping() [2/2]
| FWorldPartitionRuntimeCellObjectMapping::FWorldPartitionRuntimeCellObjectMapping |
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FName |
InPackage, |
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FName |
InPath, |
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const FTopLevelAssetPath & |
InBaseClass, |
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const FTopLevelAssetPath & |
InNativeClass, |
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const FActorContainerID & |
InContainerID, |
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const FTransform & |
InContainerTransform, |
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const FTransform & |
InEditorOnlyParentTransform, |
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FName |
InContainerPackage, |
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FName |
InWorldPackage, |
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const FGuid & |
InActorInstanceGuid, |
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bool |
bInIsEditorOnly |
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inline |
The documentation for this struct was generated from the following file: