UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWorldPartitionStreamingSource Member List

This is the complete list of members for FWorldPartitionStreamingSource, including all inherited members.

bBlockOnSlowLoadingFWorldPartitionStreamingSource
bForce2DFWorldPartitionStreamingSource
bRemoteFWorldPartitionStreamingSource
bReplayFWorldPartitionStreamingSource
bUseVelocityContributionToCellsSortingFWorldPartitionStreamingSource
CalcBounds(float InGridLoadingRange, FName InGridName, bool bCalcIn2D=false) constFWorldPartitionStreamingSourceinline
DebugColorFWorldPartitionStreamingSource
ForEachShape(float InGridLoadingRange, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) constFWorldPartitionStreamingSourceinline
ForEachShape(float InGridLoadingRange, FName InGridName, bool bInProjectIn2D, TFunctionRef< void(const FSphericalSector &)> InOperation) constFWorldPartitionStreamingSourceinline
FSetStreamingSourceExtraAngleFWorldPartitionStreamingSourcefriend
FSetStreamingSourceExtraRadiusFWorldPartitionStreamingSourcefriend
FWorldPartitionStreamingSource()FWorldPartitionStreamingSourceinline
FWorldPartitionStreamingSource(FName InName, const FVector &InLocation, const FRotator &InRotation, EStreamingSourceTargetState InTargetState, bool bInBlockOnSlowLoading, EStreamingSourcePriority InPriority, bool bRemote, FVector InVelocity=FVector::Zero())FWorldPartitionStreamingSourceinline
FWorldPartitionStreamingSource(const FWorldPartitionStreamingSource &Other)=defaultFWorldPartitionStreamingSource
FWorldPartitionStreamingSource(FWorldPartitionStreamingSource &&Other)=defaultFWorldPartitionStreamingSource
GetDebugColor() constFWorldPartitionStreamingSourceinline
GetHash(bool bInclude3DInformation=true) constFWorldPartitionStreamingSourceinline
GetLocationQuantization()FWorldPartitionStreamingSourceinlinestatic
GetRotationQuantization()FWorldPartitionStreamingSourceinlinestatic
LocationFWorldPartitionStreamingSource
NameFWorldPartitionStreamingSource
operator=(const FWorldPartitionStreamingSource &Other)=defaultFWorldPartitionStreamingSource
operator=(FWorldPartitionStreamingSource &&Other)=defaultFWorldPartitionStreamingSource
PriorityFWorldPartitionStreamingSource
RotationFWorldPartitionStreamingSource
ShapesFWorldPartitionStreamingSource
TargetBehaviorFWorldPartitionStreamingSource
TargetGridsFWorldPartitionStreamingSource
TargetHLODLayersFWorldPartitionStreamingSource
TargetStateFWorldPartitionStreamingSource
ToString() constFWorldPartitionStreamingSource
UpdateHash()FWorldPartitionStreamingSource
VelocityFWorldPartitionStreamingSource