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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <WorldPartitionStreamingSource.h>
Inheritance diagram for FWorldPartitionStreamingSource:Static Public Member Functions | |
| static int32 | GetLocationQuantization () |
| static int32 | GetRotationQuantization () |
Friends | |
| struct | FSetStreamingSourceExtraRadius |
| struct | FSetStreamingSourceExtraAngle |
Structure containing all properties required to stream from a source
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Returns a box encapsulating all shapes.
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Helper method that iterates over all shapes. If none is provided, it will still pass a sphere shape using grid's loading range.
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Helper method that iterates over all shapes affecting a specific grid. If none is provided, it will still pass a sphere shape using grid's loading range.
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| FString FWorldPartitionStreamingSource::ToString | ( | ) | const |
| void FWorldPartitionStreamingSource::UpdateHash | ( | ) |
| bool FWorldPartitionStreamingSource::bBlockOnSlowLoading |
Whether this source will be considered when world partition detects slow loading and waits for cell streaming to complete.
| bool FWorldPartitionStreamingSource::bForce2D |
If true, this streaming source will force intersecting cells in 2D
| bool FWorldPartitionStreamingSource::bRemote |
If true, this streaming source is from a remote session
| bool FWorldPartitionStreamingSource::bReplay |
If true, this streaming source is from a replay recording
| bool FWorldPartitionStreamingSource::bUseVelocityContributionToCellsSorting |
Use velocity contribution to streaming cells priority streaming.
| FColor FWorldPartitionStreamingSource::DebugColor |
Color used for debugging.
| FVector FWorldPartitionStreamingSource::Location |
Source location.
| FName FWorldPartitionStreamingSource::Name |
Source unique name.
| EStreamingSourcePriority FWorldPartitionStreamingSource::Priority |
Streaming source priority.
| FRotator FWorldPartitionStreamingSource::Rotation |
Source orientation (can impact streaming cell prioritization).
| TArray<FStreamingSourceShape> FWorldPartitionStreamingSource::Shapes |
Source internal shapes. When none are provided, a sphere is automatically used. It's radius is equal to grid's loading range and center equals source's location.
| EStreamingSourceTargetBehavior FWorldPartitionStreamingSource::TargetBehavior |
Defines how TargetGrids/TargetHLODLayers will be applied to this streaming source.
| TSet<FName> FWorldPartitionStreamingSource::TargetGrids |
When set, this will change how this streaming source is applied to the provided runtime streaming grids based on the TargetBehavior.
| TSet<FSoftObjectPath> FWorldPartitionStreamingSource::TargetHLODLayers |
When set, this will change how this streaming source is applied to the provided HLODLayers based on the TargetBehavior.
| EStreamingSourceTargetState FWorldPartitionStreamingSource::TargetState |
Target streaming state.
| FVector FWorldPartitionStreamingSource::Velocity |
Source velocity (computed automatically).