UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FXRHandTrackingState Struct Reference

#include <HeadMountedDisplayTypes.h>

Public Member Functions

 GENERATED_USTRUCT_BODY ()
 

Public Attributes

bool bValid = false
 
FName DeviceName
 
FGuid ApplicationInstanceID
 
EXRSpaceType XRSpaceType = EXRSpaceType::UnrealWorldSpace
 
EControllerHand Hand = EControllerHand::Left
 
ETrackingStatus TrackingStatus = ETrackingStatus::NotTracked
 
TArray< FVectorHandKeyLocations
 
TArray< FQuatHandKeyRotations
 
TArray< floatHandKeyRadii
 

Member Function Documentation

◆ GENERATED_USTRUCT_BODY()

FXRHandTrackingState::GENERATED_USTRUCT_BODY ( )

Member Data Documentation

◆ ApplicationInstanceID

FGuid FXRHandTrackingState::ApplicationInstanceID

◆ bValid

bool FXRHandTrackingState::bValid = false

◆ DeviceName

FName FXRHandTrackingState::DeviceName

◆ Hand

EControllerHand FXRHandTrackingState::Hand = EControllerHand::Left

◆ HandKeyLocations

TArray<FVector> FXRHandTrackingState::HandKeyLocations

◆ HandKeyRadii

TArray<float> FXRHandTrackingState::HandKeyRadii

◆ HandKeyRotations

TArray<FQuat> FXRHandTrackingState::HandKeyRotations

◆ TrackingStatus

ETrackingStatus FXRHandTrackingState::TrackingStatus = ETrackingStatus::NotTracked

◆ XRSpaceType

EXRSpaceType FXRHandTrackingState::XRSpaceType = EXRSpaceType::UnrealWorldSpace

The documentation for this struct was generated from the following file: