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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for ICompressionFormat, including all inherited members.
| Compress(void *CompressedBuffer, int32 &CompressedSize, const void *UncompressedBuffer, int32 UncompressedSize, int32 CompressionData, ECompressionFlags Flags) | ICompressionFormat | inlinevirtual |
| Compress(void *CompressedBuffer, int64 &CompressedSize, const void *UncompressedBuffer, int64 UncompressedSize, uintptr_t CompressionData, ECompressionFlags Flags) | ICompressionFormat | inlinevirtual |
| DoesOwnWorthDecompressingCheck()=0 | ICompressionFormat | pure virtual |
| GetCompressedBufferSize(int32 UncompressedSize, int32 CompressionData) | ICompressionFormat | inlinevirtual |
| GetCompressedBufferSize(int64 &OutBufferSize, int64 UncompressedSize, uintptr_t CompressionData) | ICompressionFormat | inlinevirtual |
| GetCompressionFormatName()=0 | ICompressionFormat | pure virtual |
| GetDDCKeySuffix()=0 | ICompressionFormat | pure virtual |
| GetVersion()=0 | ICompressionFormat | pure virtual |
| IsGameModule() const | IModuleInterface | inlinevirtual |
| PostLoadCallback() | IModuleInterface | inlinevirtual |
| PreUnloadCallback() | IModuleInterface | inlinevirtual |
| ShutdownModule() | IModuleInterface | inlinevirtual |
| StartupModule() | IModuleInterface | inlinevirtual |
| SupportsAutomaticShutdown() | IModuleInterface | inlinevirtual |
| SupportsDynamicReloading() | IModuleInterface | inlinevirtual |
| Uncompress(void *UncompressedBuffer, int32 &UncompressedSize, const void *CompressedBuffer, int32 CompressedSize, int32 CompressionData) | ICompressionFormat | inlinevirtual |
| Uncompress(void *UncompressedBuffer, int64 UncompressedSize, const void *CompressedBuffer, int64 CompressedSize, uintptr_t CompressionData) | ICompressionFormat | inlinevirtual |
| ~IModuleInterface() | IModuleInterface | inlinevirtual |