#include <ICompressionFormat.h>
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| virtual FName | GetCompressionFormatName ()=0 |
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| virtual bool | Compress (void *CompressedBuffer, int32 &CompressedSize, const void *UncompressedBuffer, int32 UncompressedSize, int32 CompressionData, ECompressionFlags Flags) |
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| virtual bool | Compress (void *CompressedBuffer, int64 &CompressedSize, const void *UncompressedBuffer, int64 UncompressedSize, uintptr_t CompressionData, ECompressionFlags Flags) |
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| virtual bool | Uncompress (void *UncompressedBuffer, int32 &UncompressedSize, const void *CompressedBuffer, int32 CompressedSize, int32 CompressionData) |
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| virtual bool | Uncompress (void *UncompressedBuffer, int64 UncompressedSize, const void *CompressedBuffer, int64 CompressedSize, uintptr_t CompressionData) |
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| virtual int32 | GetCompressedBufferSize (int32 UncompressedSize, int32 CompressionData) |
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| virtual bool | GetCompressedBufferSize (int64 &OutBufferSize, int64 UncompressedSize, uintptr_t CompressionData) |
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| virtual uint32 | GetVersion ()=0 |
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| virtual FString | GetDDCKeySuffix ()=0 |
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| virtual bool | DoesOwnWorthDecompressingCheck ()=0 |
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| virtual | ~IModuleInterface () |
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| virtual void | StartupModule () |
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| virtual void | PreUnloadCallback () |
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| virtual void | PostLoadCallback () |
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| virtual void | ShutdownModule () |
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| virtual bool | SupportsDynamicReloading () |
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| virtual bool | SupportsAutomaticShutdown () |
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| virtual bool | IsGameModule () const |
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◆ Compress() [1/2]
◆ Compress() [2/2]
◆ DoesOwnWorthDecompressingCheck()
| virtual bool ICompressionFormat::DoesOwnWorthDecompressingCheck |
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pure virtual |
◆ GetCompressedBufferSize() [1/2]
◆ GetCompressedBufferSize() [2/2]
◆ GetCompressionFormatName()
| virtual FName ICompressionFormat::GetCompressionFormatName |
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pure virtual |
◆ GetDDCKeySuffix()
| virtual FString ICompressionFormat::GetDDCKeySuffix |
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pure virtual |
◆ GetVersion()
◆ Uncompress() [1/2]
| virtual bool ICompressionFormat::Uncompress |
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void * |
UncompressedBuffer, |
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int32 & |
UncompressedSize, |
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const void * |
CompressedBuffer, |
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int32 |
CompressedSize, |
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int32 |
CompressionData |
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) |
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inlinevirtual |
◆ Uncompress() [2/2]
The documentation for this struct was generated from the following file: