UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IConsoleVariable::FSetContext Struct Reference

#include <IConsoleManager.h>

Public Types

enum class  EPriorityMode : uint8 { Set , ReplaceCurrent }
 
enum class  ETagMode : uint8 { Set , Replace , ReplaceCurrent }
 

Public Member Functions

 FSetContext ()
 
 FSetContext (EConsoleVariableFlags InFlags, FName InTag)
 

Public Attributes

EConsoleVariableFlags Flags = ECVF_SetByCode
 
EPriorityMode PriorityMode = EPriorityMode::Set
 
FName Tag = NAME_None
 
ETagMode TagMode = ETagMode::Set
 
EConsoleVariableFlags MaxPriority = ECVF_SetByConsole
 
EConsoleVariableFlags MinPriority = SETBY_ERROR
 

Member Enumeration Documentation

◆ EPriorityMode

Enumerator
Set 
ReplaceCurrent 

◆ ETagMode

Enumerator
Set 
Replace 
ReplaceCurrent 

Constructor & Destructor Documentation

◆ FSetContext() [1/2]

IConsoleVariable::FSetContext::FSetContext ( )
inline

◆ FSetContext() [2/2]

IConsoleVariable::FSetContext::FSetContext ( EConsoleVariableFlags  InFlags,
FName  InTag 
)
inline

Member Data Documentation

◆ Flags

EConsoleVariableFlags IConsoleVariable::FSetContext::Flags = ECVF_SetByCode

◆ MaxPriority

EConsoleVariableFlags IConsoleVariable::FSetContext::MaxPriority = ECVF_SetByConsole

◆ MinPriority

EConsoleVariableFlags IConsoleVariable::FSetContext::MinPriority = SETBY_ERROR

◆ PriorityMode

EPriorityMode IConsoleVariable::FSetContext::PriorityMode = EPriorityMode::Set

◆ Tag

FName IConsoleVariable::FSetContext::Tag = NAME_None

◆ TagMode

ETagMode IConsoleVariable::FSetContext::TagMode = ETagMode::Set

The documentation for this struct was generated from the following file: