UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IFramePayload Struct Reference

#include <FrameGrabber.h>

+ Inheritance diagram for IFramePayload:

Public Member Functions

virtual ~IFramePayload ()
 
virtual bool OnFrameReady_RenderThread (FColor *ColorBuffer, FIntPoint BufferSize, FIntPoint TargetSize) const
 

Constructor & Destructor Documentation

◆ ~IFramePayload()

virtual IFramePayload::~IFramePayload ( )
inlinevirtual

Member Function Documentation

◆ OnFrameReady_RenderThread()

virtual bool IFramePayload::OnFrameReady_RenderThread ( FColor ColorBuffer,
FIntPoint  BufferSize,
FIntPoint  TargetSize 
) const
inlinevirtual

Called when the buffer is now available in CPU ram Return true if you would like to execute the default behavior. (If you return false, GetCapturedFrames will be empty).


The documentation for this struct was generated from the following file: