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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <FrameGrabber.h>
Inheritance diagram for IFramePayload:Public Member Functions | |
| virtual | ~IFramePayload () |
| virtual bool | OnFrameReady_RenderThread (FColor *ColorBuffer, FIntPoint BufferSize, FIntPoint TargetSize) const |
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inlinevirtual |
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inlinevirtual |
Called when the buffer is now available in CPU ram Return true if you would like to execute the default behavior. (If you return false, GetCapturedFrames will be empty).