#include <ChartCreation.h>
◆ FFrameData()
| IPerformanceDataConsumer::FFrameData::FFrameData |
( |
| ) |
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inline |
◆ bBinThisFrame
| bool IPerformanceDataConsumer::FFrameData::bBinThisFrame |
◆ bGameThreadBound
| bool IPerformanceDataConsumer::FFrameData::bGameThreadBound |
◆ bGPUBound
| bool IPerformanceDataConsumer::FFrameData::bGPUBound |
◆ bRenderThreadBound
| bool IPerformanceDataConsumer::FFrameData::bRenderThreadBound |
◆ bRHIThreadBound
| bool IPerformanceDataConsumer::FFrameData::bRHIThreadBound |
◆ DeltaSeconds
| double IPerformanceDataConsumer::FFrameData::DeltaSeconds |
◆ DemoDriverTickFlushTimeSeconds
| double IPerformanceDataConsumer::FFrameData::DemoDriverTickFlushTimeSeconds |
Duration of the replay networking portion of the frame. Can happen in a separate thread (not on servers).
◆ DynamicResolutionScreenPercentage
| double IPerformanceDataConsumer::FFrameData::DynamicResolutionScreenPercentage |
Dynamic resolution screen percentage. 0.0 if dynamic resolution is disabled.
◆ FlushAsyncLoadingCount
| uint32 IPerformanceDataConsumer::FFrameData::FlushAsyncLoadingCount |
◆ FlushAsyncLoadingTime
| double IPerformanceDataConsumer::FFrameData::FlushAsyncLoadingTime |
Total time spent flushing async loading on the game thread this frame.
◆ GameDriverTickFlushTimeSeconds
| double IPerformanceDataConsumer::FFrameData::GameDriverTickFlushTimeSeconds |
Duration of the primary networking portion of the frame (that is, communication between server and clients). Currently happens on the game thread on both client and server.
◆ GameThreadTimeSeconds
| double IPerformanceDataConsumer::FFrameData::GameThreadTimeSeconds |
◆ GPUTimeSeconds
| double IPerformanceDataConsumer::FFrameData::GPUTimeSeconds |
◆ HitchStatus
◆ IdleOvershootSeconds
| double IPerformanceDataConsumer::FFrameData::IdleOvershootSeconds |
◆ IdleSeconds
| double IPerformanceDataConsumer::FFrameData::IdleSeconds |
◆ NumAsyncPackages
| int32 IPerformanceDataConsumer::FFrameData::NumAsyncPackages |
Number of async packages in the loading queue
◆ RenderThreadTimeSeconds
| double IPerformanceDataConsumer::FFrameData::RenderThreadTimeSeconds |
◆ RHIThreadTimeSeconds
| double IPerformanceDataConsumer::FFrameData::RHIThreadTimeSeconds |
◆ SyncLoadCount
| uint32 IPerformanceDataConsumer::FFrameData::SyncLoadCount |
The number of sync loads performed in this frame.
◆ TrueDeltaSeconds
| double IPerformanceDataConsumer::FFrameData::TrueDeltaSeconds |
The documentation for this struct was generated from the following file: