UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IXRLoadingScreen::FSplashDesc Struct Reference

#include <IXRLoadingScreen.h>

Public Member Functions

PRAGMA_DISABLE_DEPRECATION_WARNINGS FSplashDesc ()=default
 
 FSplashDesc (const FSplashDesc &)=default
 
 FSplashDesc (FSplashDesc &&)=default
 
FSplashDescoperator= (const FSplashDesc &)=default
 
FSplashDescoperator= (FSplashDesc &&)=default
 

Public Attributes

PRAGMA_ENABLE_DEPRECATION_WARNINGS FTransform Transform = FTransform::Identity
 
FVector2D QuadSize = FVector2D(1.0f, 1.0f)
 
FBox2D UVRect = FBox2D(FVector2D(0.0f, 0.0f), FVector2D(1.0f, 1.0f))
 
FQuat DeltaRotation = FQuat::Identity
 
bool bIgnoreAlpha = false
 
bool bIsDynamic = false
 
bool bIsExternal = false
 
TWeakObjectPtr< UTextureTextureObj = nullptr
 
FTextureRHIRef Texture = nullptr
 
TWeakObjectPtr< UTextureLeftTextureObj = nullptr
 
FTextureRHIRef LeftTexture = nullptr
 

Detailed Description

Structure describing the visual appearance of a single loading splash.

Splashes are shown in a tracker-relative space with the orientation reset to the direction the player is facing when brought up.

Constructor & Destructor Documentation

◆ FSplashDesc() [1/3]

PRAGMA_DISABLE_DEPRECATION_WARNINGS IXRLoadingScreen::FSplashDesc::FSplashDesc ( )
default

◆ FSplashDesc() [2/3]

IXRLoadingScreen::FSplashDesc::FSplashDesc ( const FSplashDesc )
default

◆ FSplashDesc() [3/3]

IXRLoadingScreen::FSplashDesc::FSplashDesc ( FSplashDesc &&  )
default

Member Function Documentation

◆ operator=() [1/2]

FSplashDesc & IXRLoadingScreen::FSplashDesc::operator= ( const FSplashDesc )
default

◆ operator=() [2/2]

FSplashDesc & IXRLoadingScreen::FSplashDesc::operator= ( FSplashDesc &&  )
default

Member Data Documentation

◆ bIgnoreAlpha

bool IXRLoadingScreen::FSplashDesc::bIgnoreAlpha = false

◆ bIsDynamic

bool IXRLoadingScreen::FSplashDesc::bIsDynamic = false

◆ bIsExternal

bool IXRLoadingScreen::FSplashDesc::bIsExternal = false

◆ DeltaRotation

FQuat IXRLoadingScreen::FSplashDesc::DeltaRotation = FQuat::Identity

◆ LeftTexture

FTextureRHIRef IXRLoadingScreen::FSplashDesc::LeftTexture = nullptr

◆ LeftTextureObj

TWeakObjectPtr<UTexture> IXRLoadingScreen::FSplashDesc::LeftTextureObj = nullptr

◆ QuadSize

FVector2D IXRLoadingScreen::FSplashDesc::QuadSize = FVector2D(1.0f, 1.0f)

◆ Texture

FTextureRHIRef IXRLoadingScreen::FSplashDesc::Texture = nullptr

◆ TextureObj

TWeakObjectPtr<UTexture> IXRLoadingScreen::FSplashDesc::TextureObj = nullptr

◆ Transform

PRAGMA_ENABLE_DEPRECATION_WARNINGS FTransform IXRLoadingScreen::FSplashDesc::Transform = FTransform::Identity

◆ UVRect

FBox2D IXRLoadingScreen::FSplashDesc::UVRect = FBox2D(FVector2D(0.0f, 0.0f), FVector2D(1.0f, 1.0f))

The documentation for this struct was generated from the following file: