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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <IXRLoadingScreen.h>
Public Member Functions | |
| PRAGMA_DISABLE_DEPRECATION_WARNINGS | FSplashDesc ()=default |
| FSplashDesc (const FSplashDesc &)=default | |
| FSplashDesc (FSplashDesc &&)=default | |
| FSplashDesc & | operator= (const FSplashDesc &)=default |
| FSplashDesc & | operator= (FSplashDesc &&)=default |
Public Attributes | |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS FTransform | Transform = FTransform::Identity |
| FVector2D | QuadSize = FVector2D(1.0f, 1.0f) |
| FBox2D | UVRect = FBox2D(FVector2D(0.0f, 0.0f), FVector2D(1.0f, 1.0f)) |
| FQuat | DeltaRotation = FQuat::Identity |
| bool | bIgnoreAlpha = false |
| bool | bIsDynamic = false |
| bool | bIsExternal = false |
| TWeakObjectPtr< UTexture > | TextureObj = nullptr |
| FTextureRHIRef | Texture = nullptr |
| TWeakObjectPtr< UTexture > | LeftTextureObj = nullptr |
| FTextureRHIRef | LeftTexture = nullptr |
Structure describing the visual appearance of a single loading splash.
Splashes are shown in a tracker-relative space with the orientation reset to the direction the player is facing when brought up.
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| FQuat IXRLoadingScreen::FSplashDesc::DeltaRotation = FQuat::Identity |
| FTextureRHIRef IXRLoadingScreen::FSplashDesc::LeftTexture = nullptr |
| TWeakObjectPtr<UTexture> IXRLoadingScreen::FSplashDesc::LeftTextureObj = nullptr |
| FTextureRHIRef IXRLoadingScreen::FSplashDesc::Texture = nullptr |
| TWeakObjectPtr<UTexture> IXRLoadingScreen::FSplashDesc::TextureObj = nullptr |
| PRAGMA_ENABLE_DEPRECATION_WARNINGS FTransform IXRLoadingScreen::FSplashDesc::Transform = FTransform::Identity |