#include <LightFunctionAtlas.h>
◆ FLightFunctionSlotKey() [1/2]
| LightFunctionAtlas::FLightFunctionSlotKey::FLightFunctionSlotKey |
( |
| ) |
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inline |
◆ FLightFunctionSlotKey() [2/2]
| LightFunctionAtlas::FLightFunctionSlotKey::FLightFunctionSlotKey |
( |
FLightSceneInfo * |
InLightSceneInfo | ) |
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◆ operator==()
◆ EffectiveLightFunctionSlotIndex
| uint32 LightFunctionAtlas::FLightFunctionSlotKey::EffectiveLightFunctionSlotIndex = 0 |
◆ LFMaterialUniqueID
| uint32 LightFunctionAtlas::FLightFunctionSlotKey::LFMaterialUniqueID = 0 |
The documentation for this struct was generated from the following files: