#include <NaniteSceneProxy.h>
◆ bHasAnyError
| uint8 Nanite::FMaterialAuditEntry::bHasAnyError |
◆ bHasInvalidUsage
| uint8 Nanite::FMaterialAuditEntry::bHasInvalidUsage |
◆ bHasNullMaterial
| uint8 Nanite::FMaterialAuditEntry::bHasNullMaterial |
◆ bHasPerInstanceCustomData
| uint8 Nanite::FMaterialAuditEntry::bHasPerInstanceCustomData |
◆ bHasPerInstanceRandomID
| uint8 Nanite::FMaterialAuditEntry::bHasPerInstanceRandomID |
◆ bHasPixelDepthOffset
| uint8 Nanite::FMaterialAuditEntry::bHasPixelDepthOffset |
◆ bHasTessellationEnabled
| uint8 Nanite::FMaterialAuditEntry::bHasTessellationEnabled |
◆ bHasUnsupportedBlendMode
| uint8 Nanite::FMaterialAuditEntry::bHasUnsupportedBlendMode |
◆ bHasUnsupportedShadingModel
| uint8 Nanite::FMaterialAuditEntry::bHasUnsupportedShadingModel |
◆ bHasVertexInterpolator
| uint8 Nanite::FMaterialAuditEntry::bHasVertexInterpolator |
◆ bHasVertexUVs
| uint8 Nanite::FMaterialAuditEntry::bHasVertexUVs |
◆ bHasWorldPositionOffset
| uint8 Nanite::FMaterialAuditEntry::bHasWorldPositionOffset |
◆ LocalUVDensities
| FVector4f Nanite::FMaterialAuditEntry::LocalUVDensities |
◆ Material
◆ MaterialIndex
◆ MaterialSlotName
| FName Nanite::FMaterialAuditEntry::MaterialSlotName |
The documentation for this struct was generated from the following file: