UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Nanite::FResourceMeshInfo Struct Reference

#include <NaniteSceneProxy.h>

Public Attributes

TArray< uint32SegmentMapping
 
uint32 NumClusters = 0
 
uint32 NumNodes = 0
 
uint32 NumVertices = 0
 
uint32 NumTriangles = 0
 
uint32 NumMaterials = 0
 
uint32 NumSegments = 0
 
uint32 NumResidentClusters = 0
 
bool bAssembly = false
 
FDebugName DebugName
 

Member Data Documentation

◆ bAssembly

bool Nanite::FResourceMeshInfo::bAssembly = false

◆ DebugName

FDebugName Nanite::FResourceMeshInfo::DebugName

◆ NumClusters

uint32 Nanite::FResourceMeshInfo::NumClusters = 0

◆ NumMaterials

uint32 Nanite::FResourceMeshInfo::NumMaterials = 0

◆ NumNodes

uint32 Nanite::FResourceMeshInfo::NumNodes = 0

◆ NumResidentClusters

uint32 Nanite::FResourceMeshInfo::NumResidentClusters = 0

◆ NumSegments

uint32 Nanite::FResourceMeshInfo::NumSegments = 0

◆ NumTriangles

uint32 Nanite::FResourceMeshInfo::NumTriangles = 0

◆ NumVertices

uint32 Nanite::FResourceMeshInfo::NumVertices = 0

◆ SegmentMapping

TArray<uint32> Nanite::FResourceMeshInfo::SegmentMapping

The documentation for this struct was generated from the following file: