#include <NaniteSceneProxy.h>
◆ bAssembly
| bool Nanite::FResourceMeshInfo::bAssembly = false |
◆ DebugName
◆ NumClusters
| uint32 Nanite::FResourceMeshInfo::NumClusters = 0 |
◆ NumMaterials
| uint32 Nanite::FResourceMeshInfo::NumMaterials = 0 |
◆ NumNodes
| uint32 Nanite::FResourceMeshInfo::NumNodes = 0 |
◆ NumResidentClusters
| uint32 Nanite::FResourceMeshInfo::NumResidentClusters = 0 |
◆ NumSegments
| uint32 Nanite::FResourceMeshInfo::NumSegments = 0 |
◆ NumTriangles
| uint32 Nanite::FResourceMeshInfo::NumTriangles = 0 |
◆ NumVertices
| uint32 Nanite::FResourceMeshInfo::NumVertices = 0 |
◆ SegmentMapping
The documentation for this struct was generated from the following file: