UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SWindow::FMorpher Struct Reference

#include <SWindow.h>

Public Member Functions

 FMorpher ()
 

Public Attributes

float StartingOpacity
 
float TargetOpacity
 
FSlateRect StartingMorphShape
 
FSlateRect TargetMorphShape
 
FCurveSequence Sequence
 
bool bIsActive: 1
 
bool bIsAnimatingWindowSize: 1
 

Detailed Description

Utility for animating the window size.

Constructor & Destructor Documentation

◆ FMorpher()

SWindow::FMorpher::FMorpher ( )
inline

Member Data Documentation

◆ bIsActive

bool SWindow::FMorpher::bIsActive

True if this morph is currently active

◆ bIsAnimatingWindowSize

bool SWindow::FMorpher::bIsAnimatingWindowSize

True if we're morphing size as well as position. False if we're just morphing position

◆ Sequence

FCurveSequence SWindow::FMorpher::Sequence

Animation sequence to hold on to the Handle

◆ StartingMorphShape

FSlateRect SWindow::FMorpher::StartingMorphShape

Initial size of the window (i.e. at the start of animation)

◆ StartingOpacity

float SWindow::FMorpher::StartingOpacity

Initial window opacity

◆ TargetMorphShape

FSlateRect SWindow::FMorpher::TargetMorphShape

Desired size of the window (i.e. at the end of the animation)

◆ TargetOpacity

float SWindow::FMorpher::TargetOpacity

Desired opacity of the window


The documentation for this struct was generated from the following file: