#include <SkyAtmosphereRendering.h>
◆ LightVolumetricShadowSceneinfo0
| const FLightSceneInfo* SkyAtmosphereLightShadowData::LightVolumetricShadowSceneinfo0 = nullptr |
◆ LightVolumetricShadowSceneinfo1
| const FLightSceneInfo* SkyAtmosphereLightShadowData::LightVolumetricShadowSceneinfo1 = nullptr |
◆ ProjectedShadowInfo0
◆ ProjectedShadowInfo1
◆ VirtualShadowMapId0
| int SkyAtmosphereLightShadowData::VirtualShadowMapId0 = INDEX_NONE |
◆ VirtualShadowMapId1
| int SkyAtmosphereLightShadowData::VirtualShadowMapId1 = INDEX_NONE |
The documentation for this struct was generated from the following file: