#include <StochasticLighting.h>
◆ bCopyDepthAndNormal
| bool StochasticLighting::FRunConfig::bCopyDepthAndNormal = false |
◆ bDownsampleDepthAndNormal2x1
| bool StochasticLighting::FRunConfig::bDownsampleDepthAndNormal2x1 = false |
◆ bDownsampleDepthAndNormal2x2
| bool StochasticLighting::FRunConfig::bDownsampleDepthAndNormal2x2 = false |
◆ bReprojectLumen
| bool StochasticLighting::FRunConfig::bReprojectLumen = false |
◆ bReprojectMegaLights
| bool StochasticLighting::FRunConfig::bReprojectMegaLights = false |
◆ bSubstrateOverflow
| bool StochasticLighting::FRunConfig::bSubstrateOverflow = false |
◆ bTileClassifyLumen
| bool StochasticLighting::FRunConfig::bTileClassifyLumen = false |
◆ bTileClassifyMegaLights
| bool StochasticLighting::FRunConfig::bTileClassifyMegaLights = false |
◆ bTileClassifySubstrate
| bool StochasticLighting::FRunConfig::bTileClassifySubstrate = false |
◆ ComputePassFlags
◆ StateFrameIndexOverride
| int32 StochasticLighting::FRunConfig::StateFrameIndexOverride = -1 |
The documentation for this struct was generated from the following file: