UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
StochasticLighting::FRunConfig Struct Reference

#include <StochasticLighting.h>

Public Attributes

ERDGPassFlags ComputePassFlags = ERDGPassFlags::Compute
 
int32 StateFrameIndexOverride = -1
 
bool bSubstrateOverflow = false
 
bool bCopyDepthAndNormal = false
 
bool bDownsampleDepthAndNormal2x1 = false
 
bool bDownsampleDepthAndNormal2x2 = false
 
bool bTileClassifyLumen = false
 
bool bTileClassifyMegaLights = false
 
bool bTileClassifySubstrate = false
 
bool bReprojectLumen = false
 
bool bReprojectMegaLights = false
 

Member Data Documentation

◆ bCopyDepthAndNormal

bool StochasticLighting::FRunConfig::bCopyDepthAndNormal = false

◆ bDownsampleDepthAndNormal2x1

bool StochasticLighting::FRunConfig::bDownsampleDepthAndNormal2x1 = false

◆ bDownsampleDepthAndNormal2x2

bool StochasticLighting::FRunConfig::bDownsampleDepthAndNormal2x2 = false

◆ bReprojectLumen

bool StochasticLighting::FRunConfig::bReprojectLumen = false

◆ bReprojectMegaLights

bool StochasticLighting::FRunConfig::bReprojectMegaLights = false

◆ bSubstrateOverflow

bool StochasticLighting::FRunConfig::bSubstrateOverflow = false

◆ bTileClassifyLumen

bool StochasticLighting::FRunConfig::bTileClassifyLumen = false

◆ bTileClassifyMegaLights

bool StochasticLighting::FRunConfig::bTileClassifyMegaLights = false

◆ bTileClassifySubstrate

bool StochasticLighting::FRunConfig::bTileClassifySubstrate = false

◆ ComputePassFlags

ERDGPassFlags StochasticLighting::FRunConfig::ComputePassFlags = ERDGPassFlags::Compute

◆ StateFrameIndexOverride

int32 StochasticLighting::FRunConfig::StateFrameIndexOverride = -1

The documentation for this struct was generated from the following file: