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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CString.h>
Public Member Functions | |
| CORE_API const ANSICHAR | SpcArray [MAX_SPACES+1] |
| CORE_API const WIDECHAR | SpcArray [MAX_SPACES+1] |
| CORE_API const UTF8CHAR | SpcArray [MAX_SPACES+1] |
| CORE_API const ANSICHAR | TabArray [MAX_TABS+1] |
| CORE_API const WIDECHAR | TabArray [MAX_TABS+1] |
| CORE_API const UTF8CHAR | TabArray [MAX_TABS+1] |
Static Public Attributes | |
| static constexpr int32 | MAX_SPACES = 255 |
| static constexpr int32 | MAX_TABS = 255 |
| static CORE_API const CharType | SpcArray [MAX_SPACES+1] |
| static CORE_API const CharType | TabArray [MAX_TABS+1] |
| CORE_API const ANSICHAR TCStringSpcHelper< ANSICHAR >::SpcArray |
| CORE_API const WIDECHAR TCStringSpcHelper< WIDECHAR >::SpcArray |
| CORE_API const UTF8CHAR TCStringSpcHelper< UTF8CHAR >::SpcArray |
| CORE_API const ANSICHAR TCStringSpcHelper< ANSICHAR >::TabArray |
| CORE_API const WIDECHAR TCStringSpcHelper< WIDECHAR >::TabArray |
| CORE_API const UTF8CHAR TCStringSpcHelper< UTF8CHAR >::TabArray |
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staticconstexpr |
Number of characters to be stored in string.
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staticconstexpr |
Number of tabs to be stored in string.
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