UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TObjectRange< UObject > Struct Reference

#include <UObjectIterator.h>

Public Member Functions

 TObjectRange (EObjectFlags AdditionalExclusionFlags=RF_ClassDefaultObject, bool bIncludeDerivedClasses=true, EInternalObjectFlags InInternalExclusionFlags=EInternalObjectFlags::None)
 
 TObjectRange (bool bOnlyGCedObjects)
 

Public Attributes

TObjectIterator< UObjectBegin
 

Friends

TObjectIterator< UObjectbegin (const TObjectRange &Range)
 
TObjectIterator< UObjectend (const TObjectRange &Range)
 

Constructor & Destructor Documentation

◆ TObjectRange() [1/2]

TObjectRange< UObject >::TObjectRange ( EObjectFlags  AdditionalExclusionFlags = RF_ClassDefaultObject,
bool  bIncludeDerivedClasses = true,
EInternalObjectFlags  InInternalExclusionFlags = EInternalObjectFlags::None 
)
inlineexplicit

◆ TObjectRange() [2/2]

TObjectRange< UObject >::TObjectRange ( bool  bOnlyGCedObjects)
inlineexplicit

Friends And Related Symbol Documentation

◆ begin

TObjectIterator< UObject > begin ( const TObjectRange< UObject > &  Range)
friend

◆ end

TObjectIterator< UObject > end ( const TObjectRange< UObject > &  Range)
friend

Member Data Documentation

◆ Begin


The documentation for this struct was generated from the following file: