![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <ShaderParameterMacros.h>
Public Types | |
| using | TAlignedType = TAlignedTypedef< FVector3f, Alignment >::Type |
| using | TInstancedType = FVector4f |
Static Public Member Functions | |
| static const FShaderParametersMetadata * | GetStructMetadata () |
Static Public Attributes | |
| static constexpr EUniformBufferBaseType | BaseType = UBMT_FLOAT32 |
| static constexpr int32 | NumRows = 1 |
| static constexpr int32 | NumColumns = 3 |
| static constexpr int32 | NumElements = 0 |
| static constexpr int32 | Alignment = 16 |
| static constexpr bool | bIsStoredInConstantBuffer = true |
| using TShaderParameterTypeInfo< FVector3f >::TAlignedType = TAlignedTypedef<FVector3f, Alignment>::Type |
| using TShaderParameterTypeInfo< FVector3f >::TInstancedType = FVector4f |
|
inlinestatic |
|
staticconstexpr |
|
staticconstexpr |
|
staticconstexpr |
|
staticconstexpr |
|
staticconstexpr |
|
staticconstexpr |