#include <VertexFactory.h>
◆ Create()
◆ GetElementShaderBindings()
| static void TVertexFactoryParameterTraits< ShaderFrequency, VertexFactoryType >::GetElementShaderBindings |
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const FVertexFactoryShaderParameters * |
Parameters, |
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const class FSceneInterface * |
Scene, |
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const class FSceneView * |
View, |
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const class FMeshMaterialShader * |
Shader, |
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const EVertexInputStreamType |
InputStreamType, |
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ERHIFeatureLevel::Type |
FeatureLevel, |
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const class FVertexFactory * |
VertexFactory, |
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const struct FMeshBatchElement & |
BatchElement, |
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class FMeshDrawSingleShaderBindings & |
ShaderBindings, |
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FVertexInputStreamArray & |
VertexStreams |
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inlinestatic |
◆ GetLayout()
The documentation for this struct was generated from the following file: