UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UActorPartitionSubsystem::FCellCoord Struct Reference

#include <ActorPartitionSubsystem.h>

Public Member Functions

 FCellCoord ()
 
 FCellCoord (int64 InX, int64 InY, int64 InZ, ULevel *InLevel)
 
bool operator== (const FCellCoord &Other) const
 

Static Public Member Functions

static FCellCoord GetCellCoord (FVector InPos, ULevel *InLevel, uint32 InGridSize)
 
static FCellCoord GetCellCoord (FIntPoint InPos, ULevel *InLevel, uint32 InGridSize)
 
static FBox GetCellBounds (const FCellCoord &InCellCoord, uint32 InGridSize)
 

Public Attributes

int64 X
 
int64 Y
 
int64 Z
 
ULevelLevel
 

Friends

uint32 GetTypeHash (const FCellCoord &CellCoord)
 

Constructor & Destructor Documentation

◆ FCellCoord() [1/2]

UActorPartitionSubsystem::FCellCoord::FCellCoord ( )
inline

◆ FCellCoord() [2/2]

UActorPartitionSubsystem::FCellCoord::FCellCoord ( int64  InX,
int64  InY,
int64  InZ,
ULevel InLevel 
)
inline

Member Function Documentation

◆ GetCellBounds()

static FBox UActorPartitionSubsystem::FCellCoord::GetCellBounds ( const FCellCoord InCellCoord,
uint32  InGridSize 
)
inlinestatic

◆ GetCellCoord() [1/2]

static FCellCoord UActorPartitionSubsystem::FCellCoord::GetCellCoord ( FIntPoint  InPos,
ULevel InLevel,
uint32  InGridSize 
)
inlinestatic

◆ GetCellCoord() [2/2]

static FCellCoord UActorPartitionSubsystem::FCellCoord::GetCellCoord ( FVector  InPos,
ULevel InLevel,
uint32  InGridSize 
)
inlinestatic

◆ operator==()

bool UActorPartitionSubsystem::FCellCoord::operator== ( const FCellCoord Other) const
inline

Friends And Related Symbol Documentation

◆ GetTypeHash

uint32 GetTypeHash ( const FCellCoord CellCoord)
friend

Member Data Documentation

◆ Level

ULevel* UActorPartitionSubsystem::FCellCoord::Level

◆ X

int64 UActorPartitionSubsystem::FCellCoord::X

◆ Y

int64 UActorPartitionSubsystem::FCellCoord::Y

◆ Z

int64 UActorPartitionSubsystem::FCellCoord::Z

The documentation for this struct was generated from the following file: