UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UBehaviorTreeComponent::FBranchActionInfo Struct Reference

#include <BehaviorTreeComponent.h>

Public Member Functions

 FBranchActionInfo (const EBTBranchAction InAction)
 
 FBranchActionInfo (const UBTNode *InNode, const EBTBranchAction InAction)
 
 FBranchActionInfo (const UBTNode *InNode, EBTNodeResult::Type InContinueWithResult, const EBTBranchAction InAction)
 

Public Attributes

TObjectPtr< const UBTNodeNode = nullptr
 
EBTNodeResult::Type ContinueWithResult = EBTNodeResult::Succeeded
 
EBTBranchAction Action
 

Constructor & Destructor Documentation

◆ FBranchActionInfo() [1/3]

UBehaviorTreeComponent::FBranchActionInfo::FBranchActionInfo ( const EBTBranchAction  InAction)
inline

◆ FBranchActionInfo() [2/3]

UBehaviorTreeComponent::FBranchActionInfo::FBranchActionInfo ( const UBTNode InNode,
const EBTBranchAction  InAction 
)
inline

◆ FBranchActionInfo() [3/3]

UBehaviorTreeComponent::FBranchActionInfo::FBranchActionInfo ( const UBTNode InNode,
EBTNodeResult::Type  InContinueWithResult,
const EBTBranchAction  InAction 
)
inline

Member Data Documentation

◆ Action

EBTBranchAction UBehaviorTreeComponent::FBranchActionInfo::Action

◆ ContinueWithResult

EBTNodeResult::Type UBehaviorTreeComponent::FBranchActionInfo::ContinueWithResult = EBTNodeResult::Succeeded

◆ Node

TObjectPtr<const UBTNode> UBehaviorTreeComponent::FBranchActionInfo::Node = nullptr

The documentation for this struct was generated from the following file: