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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <ClusterUnionComponent.h>
Public Member Functions | |
| FMappedComponentKey () | |
| FMappedComponentKey (TObjectKey< UPrimitiveComponent > InComponentKey, UPrimitiveComponent *InComponent) | |
| FMappedComponentKey (UPrimitiveComponent *InComponent) | |
| bool | operator< (const FMappedComponentKey &Other) const |
| bool | operator== (const FMappedComponentKey &Other) const |
Public Attributes | |
| TObjectKey< UPrimitiveComponent > | ComponentKey |
| UPrimitiveComponent * | ComponentPtr |
Friends | |
| uint32 | GetTypeHash (const FMappedComponentKey &InMappedComponentKey) |
Structure that stores an object key and its raw ptr, so it can be accessed without going trough the global uobjects array (so it could be garbage, therefore it has to be used withing the same frame)
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| TObjectKey<UPrimitiveComponent> UClusterUnionComponent::FMappedComponentKey::ComponentKey |
| UPrimitiveComponent* UClusterUnionComponent::FMappedComponentKey::ComponentPtr |