#include <AnimBoneDecompressionData.h>
◆ FAnimPoseDecompressionData()
◆ GetOutAtomRotations()
| TArrayView< FQuat > & UE::Anim::FAnimPoseDecompressionData::GetOutAtomRotations |
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◆ GetOutAtomScales3D()
| TArrayView< FVector > & UE::Anim::FAnimPoseDecompressionData::GetOutAtomScales3D |
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const |
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◆ GetOutAtomTranslations()
| TArrayView< FVector > & UE::Anim::FAnimPoseDecompressionData::GetOutAtomTranslations |
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const |
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◆ GetRotationPairs()
| const BoneTrackArray & UE::Anim::FAnimPoseDecompressionData::GetRotationPairs |
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const |
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◆ GetScalePairs()
| const BoneTrackArray & UE::Anim::FAnimPoseDecompressionData::GetScalePairs |
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const |
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◆ GetTranslationPairs()
| const BoneTrackArray & UE::Anim::FAnimPoseDecompressionData::GetTranslationPairs |
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const |
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◆ OutAtomRotations
◆ OutAtomScales3D
◆ OutAtomTranslations
◆ RotationPairs
| const BoneTrackArray& UE::Anim::FAnimPoseDecompressionData::RotationPairs |
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◆ ScalePairs
| const BoneTrackArray& UE::Anim::FAnimPoseDecompressionData::ScalePairs |
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◆ TranslationPairs
| const BoneTrackArray& UE::Anim::FAnimPoseDecompressionData::TranslationPairs |
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The documentation for this struct was generated from the following file: