#include <AttributesContainer.h>
Runtime identifier for an attribute
◆ FAttributeId() [1/2]
◆ FAttributeId() [2/2]
| UE::Anim::FAttributeId::FAttributeId |
( |
const FName & |
InName, |
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int32 |
InIndex, |
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const FName & |
InNamespace |
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) |
| |
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inline |
◆ GetIndex()
| int32 UE::Anim::FAttributeId::GetIndex |
( |
| ) |
const |
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inline |
◆ GetName()
| const FName & UE::Anim::FAttributeId::GetName |
( |
| ) |
const |
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inline |
◆ GetNamespace()
| const FName & UE::Anim::FAttributeId::GetNamespace |
( |
| ) |
const |
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inline |
◆ operator==()
◆ Index
| int32 UE::Anim::FAttributeId::Index |
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protected |
◆ Name
| FName UE::Anim::FAttributeId::Name |
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protected |
◆ Namespace
| FName UE::Anim::FAttributeId::Namespace |
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protected |
The documentation for this struct was generated from the following file: