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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimBulkCurves.h>
Inheritance diagram for UE::Anim::FBulkCurves:Public Member Functions | |
| void | AddIndexed (FName InName) |
Public Member Functions inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FNamedIndexElement > | |
| void | Add (ArgTypes &&... Args) |
| void | AppendNames (TConstArrayView< FName > InNameArray) |
| void | AppendNames (std::initializer_list< const FName > InInputArgs) |
| void | Empty () |
| void | Reserve (int32 InNumElements) |
| bool | HasElement (FName InName) const |
| void | ForEachElement (PredicateType InPredicate) const |
| int32 | Num () const |
| int32 | Max () const |
| void | Shrink () |
Additional Inherited Members | |
Public Types inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FNamedIndexElement > | |
| typedef FDefaultAllocator | AllocatorType |
| typedef FNamedIndexElement | ElementType |
Protected Member Functions inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FNamedIndexElement > | |
| void | SortElementsIfRequired () const |
| void | CheckSorted () const |
| void | CheckDuplicates () const |
| int32 | IndexOf (FName InName) const |
| const ElementType * | Find (FName InName) const |
| ElementType * | Find (FName InName) |
Protected Attributes inherited from UE::Anim::TNamedValueArray< FDefaultAllocator, FNamedIndexElement > | |
| TArray< ElementType, AllocatorType > | Elements |
| bool | bSorted |
Named value array used for bulk get/set of curves.
Add a named element and index it Note that this should only really be used when building a fresh value array, as using this during runtime can introduce duplicate values.