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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <BoneWeights.h>
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| struct | Empty |
Public Types | |
| using | ContainerType = Empty |
Static Public Member Functions | |
| static void | SetNum (ContainerType &InContainer, int32 InNum) |
| static int32 | Num (const ContainerType &InContainer) |
| static FBoneWeight | Get (const ContainerType &InContainer, int32 InIndex) |
| static void | Set (ContainerType &InContainer, int32 InIndex, FBoneWeight InBoneWeight) |
| static void | Add (ContainerType &InContainer, FBoneWeight InBoneWeight) |
| static void | Remove (ContainerType &InContainer, int32 InIndex) |
| template<typename Predicate > | |
| static void | Sort (ContainerType &InContainer, Predicate InPredicate) |
| template<typename Predicate > | |
| static int32 | IndexOf (const ContainerType &InContainer, Predicate InPredicate) |
A null adapter for a bone weight container to use with TBoneWeights. Use as a template to create adapters for other types of containers.
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Set the number of elements to reserve in the container. The elements can be left in an uninitialized state. The TBoneWeights algorithms will ensure that all elements will be properly defined at the end of an operation.
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