UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::FResultContext Struct Reference

#include <AssetDataGatherer.h>

Public Attributes

bool bIsSearching = false
 
bool bAbleToProgress = false
 
TArray< doubleSearchTimes
 
int32 NumFilesToSearch = 0
 
int32 NumPathsToSearch = 0
 
bool bIsDiscoveringFiles = false
 

Detailed Description

Structure to receive transient data about the current state of the gather. Repopulated during every call to FAssetDataGatherer::GetAndTrimSearchResults.

Member Data Documentation

◆ bAbleToProgress

bool UE::AssetDataGather::FResultContext::bAbleToProgress = false

◆ bIsDiscoveringFiles

bool UE::AssetDataGather::FResultContext::bIsDiscoveringFiles = false

◆ bIsSearching

bool UE::AssetDataGather::FResultContext::bIsSearching = false

◆ NumFilesToSearch

int32 UE::AssetDataGather::FResultContext::NumFilesToSearch = 0

◆ NumPathsToSearch

int32 UE::AssetDataGather::FResultContext::NumPathsToSearch = 0

◆ SearchTimes

TArray<double> UE::AssetDataGather::FResultContext::SearchTimes

The documentation for this struct was generated from the following file: