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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AssetDataGathererDiscoveryCache.h>
Public Attributes | |
| TArray< FString > | SubDirRelPaths |
| TArray< FCachedDirScanFile > | Files |
| FFileJournalFileHandle | JournalHandle = FileJournalFileHandleInvalid |
| bool | bCacheValid = false |
| TOptional< bool > | bIsReparsePoint |
| TOptional< bool > | bIsInsideReparsePoint |
Data about a directory used by FAssetDataDiscoveryCache to avoid the IO cost of rescanning.
bIsInsideReparsePoint True when this directory, or one of its parent directories are a ReparsePoint It is optional set when checking if this directory contains any ReparsePoints, Parent directories included
bIsReparse True when this directory is a reparse point (symlink/junction/etc) It is optionally set to true or false when found during a directory scan If it is never found or set we will have to do an explicit IsSymLink on this directory
| TArray<FCachedDirScanFile> UE::AssetDataGather::Private::FCachedDirScanDir::Files |
| FFileJournalFileHandle UE::AssetDataGather::Private::FCachedDirScanDir::JournalHandle = FileJournalFileHandleInvalid |
| TArray<FString> UE::AssetDataGather::Private::FCachedDirScanDir::SubDirRelPaths |