UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::Private::FDirectoryReadTaskData Struct Reference

#include <AssetDataGathererPrivate.h>

Public Member Functions

 FDirectoryReadTaskData ()
 
 ~FDirectoryReadTaskData ()
 

Public Attributes

UE::Tasks::FTaskEvent UnblockRead
 
UE::Tasks::FTask LastScheduledReadTask
 
int32 OutstandingReads = 0
 
bool bHasCanceledRead = false
 

Detailed Description

Holds scheduling context reading assets during gathering defined in a ReadContext

Constructor & Destructor Documentation

◆ FDirectoryReadTaskData()

UE::AssetDataGather::Private::FDirectoryReadTaskData::FDirectoryReadTaskData ( )
inline

◆ ~FDirectoryReadTaskData()

UE::AssetDataGather::Private::FDirectoryReadTaskData::~FDirectoryReadTaskData ( )
inline

Member Data Documentation

◆ bHasCanceledRead

bool UE::AssetDataGather::Private::FDirectoryReadTaskData::bHasCanceledRead = false

Indicates a read for this directory was cancelled, implying that the directory will be rescheduled in a later gather.

◆ LastScheduledReadTask

UE::Tasks::FTask UE::AssetDataGather::Private::FDirectoryReadTaskData::LastScheduledReadTask

◆ OutstandingReads

int32 UE::AssetDataGather::Private::FDirectoryReadTaskData::OutstandingReads = 0

◆ UnblockRead

UE::Tasks::FTaskEvent UE::AssetDataGather::Private::FDirectoryReadTaskData::UnblockRead

The documentation for this struct was generated from the following file: