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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AssetDataGathererPrivate.h>
Public Types | |
| enum | EType { Directory , File , MissingButDirExists , MissingParentDir } |
Public Member Functions | |
| FPathExistence (FStringView InLocalAbsPath) | |
| const FString & | GetLocalAbsPath () const |
| EType | GetType () |
| FDateTime | GetModificationTime () |
| bool | IsReadOnly () |
| FStringView | GetLowestExistingPath () |
| void | LoadExistenceData () |
| bool | HasExistenceData () const |
| void | SetConfirmedExists (bool bValue) |
Stores a LocalAbsPath and existence information. A file system query is issued the first time the data is needed.
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explicit |
| const FString & UE::AssetDataGather::Private::FPathExistence::GetLocalAbsPath | ( | ) | const |
| FStringView UE::AssetDataGather::Private::FPathExistence::GetLowestExistingPath | ( | ) |
If the path is a directory or file, return the path. Otherwise return the parent directory, if it exists.
| FDateTime UE::AssetDataGather::Private::FPathExistence::GetModificationTime | ( | ) |
| FPathExistence::EType UE::AssetDataGather::Private::FPathExistence::GetType | ( | ) |
| bool UE::AssetDataGather::Private::FPathExistence::HasExistenceData | ( | ) | const |
| bool UE::AssetDataGather::Private::FPathExistence::IsReadOnly | ( | ) |
| void UE::AssetDataGather::Private::FPathExistence::LoadExistenceData | ( | ) |
Issue the file system query if not already done.