UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetDataGather::Private::FSetPathProperties Struct Reference

#include <AssetDataGathererPrivate.h>

Public Member Functions

bool IsSet () const
 

Public Attributes

TOptional< boolIsOnAllowList
 
TOptional< boolMatchesDenyList
 
TOptional< boolIgnoreDenyList
 
TOptional< boolHasScanned
 

Detailed Description

Fields being set in a call to SetProperty

Member Function Documentation

◆ IsSet()

bool UE::AssetDataGather::Private::FSetPathProperties::IsSet ( ) const
inline

Used to early-exit from tree traversal when all properties have finished being handled

Member Data Documentation

◆ HasScanned

TOptional<bool> UE::AssetDataGather::Private::FSetPathProperties::HasScanned

The directory's list of direct file/subdirectory children has been scanned through a call to IFileManager::IterateDirectoryStat after process start or the last request to rescan it

◆ IgnoreDenyList

TOptional<bool> UE::AssetDataGather::Private::FSetPathProperties::IgnoreDenyList

Set whether the given directory should ignore the deny list, even if it or its parent matches a deny list entry.

◆ IsOnAllowList

TOptional<bool> UE::AssetDataGather::Private::FSetPathProperties::IsOnAllowList

The path (usually a plugin's root content path) was requested for scanning through e.g. ScanPathsSynchronous

◆ MatchesDenyList

TOptional<bool> UE::AssetDataGather::Private::FSetPathProperties::MatchesDenyList

Set whether the given directory matches a deny list entry.


The documentation for this struct was generated from the following file: