![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <AssetDataGathererPrivate.h>
Public Member Functions | |
| bool | IsSet () const |
Public Attributes | |
| TOptional< bool > | IsOnAllowList |
| TOptional< bool > | MatchesDenyList |
| TOptional< bool > | IgnoreDenyList |
| TOptional< bool > | HasScanned |
Fields being set in a call to SetProperty
|
inline |
Used to early-exit from tree traversal when all properties have finished being handled
The directory's list of direct file/subdirectory children has been scanned through a call to IFileManager::IterateDirectoryStat after process start or the last request to rescan it
Set whether the given directory should ignore the deny list, even if it or its parent matches a deny list entry.
The path (usually a plugin's root content path) was requested for scanning through e.g. ScanPathsSynchronous
Set whether the given directory matches a deny list entry.