#include <IAssetRegistry.h>
◆ AssetRegistryDependencyDataOffset
| int64 UE::AssetRegistry::FReadPackageDataDependenciesArgs::AssetRegistryDependencyDataOffset = -1 |
◆ AssetRegistryDependencyDataSize
| int64 UE::AssetRegistry::FReadPackageDataDependenciesArgs::AssetRegistryDependencyDataSize = 0 |
◆ BinaryNameAwareArchive
| FArchive* UE::AssetRegistry::FReadPackageDataDependenciesArgs::BinaryNameAwareArchive = nullptr |
◆ ExtraPackageDependencies
◆ ImportUsedInGame
| TBitArray UE::AssetRegistry::FReadPackageDataDependenciesArgs::ImportUsedInGame |
◆ NumImports
| int32 UE::AssetRegistry::FReadPackageDataDependenciesArgs::NumImports = -1 |
◆ NumSoftPackageReferences
| int32 UE::AssetRegistry::FReadPackageDataDependenciesArgs::NumSoftPackageReferences = -1 |
◆ PackageVersion
◆ SoftPackageUsedInGame
| TBitArray UE::AssetRegistry::FReadPackageDataDependenciesArgs::SoftPackageUsedInGame |
The documentation for this struct was generated from the following file: