#include <AssetRegistryInterface.h>
◆ bProceduralSave
| bool UE::AssetRegistry::FWritePackageDataArgs::bProceduralSave = false |
◆ CookContext
◆ ImportsUsedInGame
| const TSet<TObjectPtr<UObject> >* UE::AssetRegistry::FWritePackageDataArgs::ImportsUsedInGame = nullptr |
◆ Linker
| FLinkerSave* UE::AssetRegistry::FWritePackageDataArgs::Linker = nullptr |
◆ OutAssetDatas
| TArray<FAssetData>* UE::AssetRegistry::FWritePackageDataArgs::OutAssetDatas = nullptr |
◆ Package
| const UPackage* UE::AssetRegistry::FWritePackageDataArgs::Package = nullptr |
◆ PackageBuildDependencies
| const TArray<FName>* UE::AssetRegistry::FWritePackageDataArgs::PackageBuildDependencies = nullptr |
◆ ParentRecord
◆ SoftPackagesUsedInGame
| const TSet<FName>* UE::AssetRegistry::FWritePackageDataArgs::SoftPackagesUsedInGame = nullptr |
The documentation for this struct was generated from the following file: