UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetRegistry::FWritePackageDataArgs Struct Reference

#include <AssetRegistryInterface.h>

Public Attributes

FStructuredArchiveRecordParentRecord = nullptr
 
const UPackagePackage = nullptr
 
FLinkerSaveLinker = nullptr
 
const TSet< TObjectPtr< UObject > > * ImportsUsedInGame = nullptr
 
const TSet< FName > * SoftPackagesUsedInGame = nullptr
 
const TArray< FName > * PackageBuildDependencies = nullptr
 
bool bProceduralSave = false
 
FArchiveCookContextCookContext = nullptr
 
TArray< FAssetData > * OutAssetDatas = nullptr
 

Member Data Documentation

◆ bProceduralSave

bool UE::AssetRegistry::FWritePackageDataArgs::bProceduralSave = false

◆ CookContext

FArchiveCookContext* UE::AssetRegistry::FWritePackageDataArgs::CookContext = nullptr

◆ ImportsUsedInGame

const TSet<TObjectPtr<UObject> >* UE::AssetRegistry::FWritePackageDataArgs::ImportsUsedInGame = nullptr

◆ Linker

FLinkerSave* UE::AssetRegistry::FWritePackageDataArgs::Linker = nullptr

◆ OutAssetDatas

TArray<FAssetData>* UE::AssetRegistry::FWritePackageDataArgs::OutAssetDatas = nullptr

◆ Package

const UPackage* UE::AssetRegistry::FWritePackageDataArgs::Package = nullptr

◆ PackageBuildDependencies

const TArray<FName>* UE::AssetRegistry::FWritePackageDataArgs::PackageBuildDependencies = nullptr

◆ ParentRecord

FStructuredArchiveRecord* UE::AssetRegistry::FWritePackageDataArgs::ParentRecord = nullptr

◆ SoftPackagesUsedInGame

const TSet<FName>* UE::AssetRegistry::FWritePackageDataArgs::SoftPackagesUsedInGame = nullptr

The documentation for this struct was generated from the following file: