#include <AssetDataMap.h>
◆ FCachedAssetKey() [1/4]
| UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey |
( |
const FAssetData * |
InAssetData | ) |
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inlineexplicit |
◆ FCachedAssetKey() [2/4]
| UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey |
( |
const FAssetData & |
InAssetData | ) |
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inlineexplicit |
◆ FCachedAssetKey() [3/4]
| UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey |
( |
FTopLevelAssetPath |
InAssetPath | ) |
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inlineexplicit |
◆ FCachedAssetKey() [4/4]
| UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey |
( |
const FSoftObjectPath & |
InObjectPath | ) |
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inlineexplicit |
◆ AppendString()
◆ Compare()
◆ ToString()
| FString UE::AssetRegistry::Private::FCachedAssetKey::ToString |
( |
| ) |
const |
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inline |
◆ ObjectName
| FName UE::AssetRegistry::Private::FCachedAssetKey::ObjectName = NAME_None |
◆ OuterPath
| FName UE::AssetRegistry::Private::FCachedAssetKey::OuterPath = NAME_None |
The documentation for this struct was generated from the following file:
- Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetDataMap.h