UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::AssetRegistry::Private::FCachedAssetKey Struct Reference

#include <AssetDataMap.h>

Public Member Functions

 FCachedAssetKey (const FAssetData *InAssetData)
 
 FCachedAssetKey (const FAssetData &InAssetData)
 
 FCachedAssetKey (FTopLevelAssetPath InAssetPath)
 
 FCachedAssetKey (const FSoftObjectPath &InObjectPath)
 
FString ToString () const
 
int32 Compare (const FCachedAssetKey &Other) const
 
void AppendString (FStringBuilderBase &Builder) const
 

Public Attributes

FName OuterPath = NAME_None
 
FName ObjectName = NAME_None
 

Constructor & Destructor Documentation

◆ FCachedAssetKey() [1/4]

UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey ( const FAssetData InAssetData)
inlineexplicit

◆ FCachedAssetKey() [2/4]

UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey ( const FAssetData InAssetData)
inlineexplicit

◆ FCachedAssetKey() [3/4]

UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey ( FTopLevelAssetPath  InAssetPath)
inlineexplicit

◆ FCachedAssetKey() [4/4]

UE::AssetRegistry::Private::FCachedAssetKey::FCachedAssetKey ( const FSoftObjectPath InObjectPath)
inlineexplicit

Member Function Documentation

◆ AppendString()

void UE::AssetRegistry::Private::FCachedAssetKey::AppendString ( FStringBuilderBase Builder) const
inline

◆ Compare()

int32 UE::AssetRegistry::Private::FCachedAssetKey::Compare ( const FCachedAssetKey Other) const
inline

◆ ToString()

FString UE::AssetRegistry::Private::FCachedAssetKey::ToString ( ) const
inline

Member Data Documentation

◆ ObjectName

FName UE::AssetRegistry::Private::FCachedAssetKey::ObjectName = NAME_None

◆ OuterPath

FName UE::AssetRegistry::Private::FCachedAssetKey::OuterPath = NAME_None

The documentation for this struct was generated from the following file: