#include <TopologicalFace.h>
◆ FBBoxWithNormal()
| UE::CADKernel::FBBoxWithNormal::FBBoxWithNormal |
( |
| ) |
|
|
inline |
◆ CheckOrientation()
| bool UE::CADKernel::FBBoxWithNormal::CheckOrientation |
( |
bool |
bHasWrongOrientation | ) |
|
|
inline |
Return false if the process failed
◆ Length()
| double UE::CADKernel::FBBoxWithNormal::Length |
( |
| ) |
|
|
inline |
BBox Length is the sum of the length of the 3 sides
◆ Update() [1/2]
◆ Update() [2/2]
◆ UpdateNormal()
◆ Max
| FVector UE::CADKernel::FBBoxWithNormal::Max |
◆ MaxCoordinates
| FVector2d UE::CADKernel::FBBoxWithNormal::MaxCoordinates[3] |
◆ MaxNormalNeedUpdate
| bool UE::CADKernel::FBBoxWithNormal::MaxNormalNeedUpdate[3] = {true, true, true} |
◆ MaxPointNormals
| FVector UE::CADKernel::FBBoxWithNormal::MaxPointNormals[3] |
◆ MaxPoints
| FVector UE::CADKernel::FBBoxWithNormal::MaxPoints[3] |
◆ Min
| FVector UE::CADKernel::FBBoxWithNormal::Min |
◆ MinCoordinates
| FVector2d UE::CADKernel::FBBoxWithNormal::MinCoordinates[3] |
◆ MinNormalNeedUpdate
| bool UE::CADKernel::FBBoxWithNormal::MinNormalNeedUpdate[3] = {true, true, true} |
◆ MinPointNormals
| FVector UE::CADKernel::FBBoxWithNormal::MinPointNormals[3] |
◆ MinPoints
| FVector UE::CADKernel::FBBoxWithNormal::MinPoints[3] |
The documentation for this struct was generated from the following file: