UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Dataflow::FRenderingParameter Struct Reference

#include <DataflowNodeParameters.h>

Public Member Functions

 FRenderingParameter ()
 
 FRenderingParameter (FString InRenderName, FName InTypeName, const TArray< FName > &InOutputs, const FName &InViewMode=FName("3DView"))
 
 FRenderingParameter (FString InRenderName, FName InTypeName, TArray< FName > &&InOutputs, const FName &InViewMode=FName("3DView"))
 
bool operator== (const FRenderingParameter &Other) const =default
 

Public Attributes

FString Name = FString("")
 
FName Type = FName("")
 
TArray< FNameOutputs
 
FName ViewMode = FName("")
 

Constructor & Destructor Documentation

◆ FRenderingParameter() [1/3]

UE::Dataflow::FRenderingParameter::FRenderingParameter ( )
inline

◆ FRenderingParameter() [2/3]

UE::Dataflow::FRenderingParameter::FRenderingParameter ( FString  InRenderName,
FName  InTypeName,
const TArray< FName > &  InOutputs,
const FName InViewMode = FName("3DView") 
)
inline

◆ FRenderingParameter() [3/3]

UE::Dataflow::FRenderingParameter::FRenderingParameter ( FString  InRenderName,
FName  InTypeName,
TArray< FName > &&  InOutputs,
const FName InViewMode = FName("3DView") 
)
inline

Member Function Documentation

◆ operator==()

bool UE::Dataflow::FRenderingParameter::operator== ( const FRenderingParameter Other) const
default

Member Data Documentation

◆ Name

FString UE::Dataflow::FRenderingParameter::Name = FString("")

◆ Outputs

TArray<FName> UE::Dataflow::FRenderingParameter::Outputs

◆ Type

FName UE::Dataflow::FRenderingParameter::Type = FName("")

◆ ViewMode

FName UE::Dataflow::FRenderingParameter::ViewMode = FName("")

The documentation for this struct was generated from the following file: